In a virtual play, everyone has something to do. The selling point comes from the characters in the game. A virtual play tries to create a realistic backdrop to a game, where locations connect sensibly and everything is believable. A challenging and involving game, it's strongest feature was the implementation of the (then) new Virtual Theatre game system. Possibly one of the most important advances for the graphic adventure was Revolution's Lure of the Temptress. It's hard to guess what makes them so playable and so popular: the graphics? The complexity of the puzzles? The number of icons you have to play with? Whatever it is, no-one can deny that there's nothing like a good graphic adventure to stop you from actually interacting with the rest of the human race for a week or two. Flight simulations are taking small steps all the time, as are platform titles and even the odd shoot em up, but nowhere is as much energy and excitement being thrown about as the graphic adventure market. In a gaming universe where many genres have gone just about as far as they feasibly can with the technology they have, it's rare to find a field that keeps growing and growing.
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